Gameplay
Heroes of the Storm revolves around online 5-versus-5
matches, operated through Blizzard's online gaming service Battle.net. Players
can choose from three game modes, which include playing with/against
computer-controlled heroes or other players. When players first start the game,
they may play 6 heroes provided by the free hero rotation, a methodically
selected list that changes weekly, but by using gold coins, the in-game source
of wealth, or through microtransactions, they can gain permanent access to a hero.
Four additional heroes are available to players who have reached level 15. As
of February 2016, there are currently 47 heroes in the game divided into 4
separate roles. Of the currently released maps, 8 of the 10 have the standard 3
main lanes where players can fight, while the others have only two main lanes,
but a separate objective-based area. Killing computer-controlled enemy/neutral
units and the opposing side's heroes grants experience points, which are shared
with the entire team. When a certain experience point threshold is reached for
a team, each hero on that team levels up, acquiring slightly amplified powers
and gaining a talent point upon reaching levels 1, 4, 7, 10, 13, 16, and 20.
Talent points allow players to customize and empower their hero's abilities and
generally result in large increase in use, especially for levels 10, 15, and
20. This leveling system emphasizes the importance of teamwork and planning,
since a player's action can affect the whole team. Players can also mount
different animals, such as horses, lizards, or unicorns, to increase their
movement speed, automatically dismounting when dealing/receiving damage or
using an ability. Minions at neutral camps can be defeated to gain experience
points, and mercenaries that fight for the player. Each map has a different
side-objective that will help either team and deal significant damage to the
other.
Game modes
In non-draft modes, players choose their heroes in a party
before entering the game or knowing what map they are playing. In draft modes,
teams cannot play the same heroes as the opposing team. However, they can base
their decision around the map that is announced during the draft period.
Tutorials - The tutorials are composed of three scripted
'levels' that are aimed at new players with the intent of teaching them
movement, use of abilities and other basic controls. The player controls Jim
Raynor, who is teleported from the StarCraft universe into the Nexus, receiving
instructions from Uther Lightbringer from the Warcraft series.
Training - A reduced XP mode that a player can only play
versus five AI opponents set at an easy difficulty.
Versus A.I. - Players face off against five AI opponents.
Before beginning, the player can choose to have human controlled or AI allies.
Like in StarCraft II, the AI difficulty can be chosen prior to initiating a
match.
Quick Match - This mode sets two teams of five human
controlled characters against each other on one of the eight maps in Player
Versus Player style combat. These teams are selected based on the player's past
performance (a somewhat hidden statistic not available in-game) to create a
level playing field, as well as the roles of heroes chosen. For example, if a
player queues without other party members as a Support, they are extremely
unlikely to be matched with four other Support teammates.
Hero League - Draft mode. As players compete in these
matches they will be awarded ranked points which will progress their League
Rank within their community and begin to place them in more challenging match
ups. Hero League is unlocked on level 30 and the player must own at least 10
Heroes to participate. Each rank represents 2% of players in the league. A
recent patch altered this league so the maximum party size is 2 players. Larger
groups can queue in the Quick Match (3-4 players) or Team League (5).
Team League - Draft mode. Players who choose to play
competitively as a team can use the Team Ranked Match to be matched with other
five man teams in their region. The League Rank gained by these teams are
assigned separate to the ranks gained within Hero League. Team League is
unlocked on level 40 and also requires ownership of a minimum of 10 Heroes.
Each rank represents 2% of players in the league.
Custom Games - Often used for tournament play, players can
create a lobby and make a predetermined matchup of up to five players versus
five players, with the ability to choose the map, whether or not it's a draft
mode, and add AI controlled characters and up to six observers.
Since the launch of the game, both Hero and Team league have
been in a test phase called preseason. The start of the first official season
is yet to be announced.
Matchmaking
As players win or lose their fights while playing Heroes of
the Storm a hidden formula, called Matchmaking Rating (MMR), is applied so that
the players will always be matched with other players of equal skill. MMR uses
the Elo formula with proprietary adjustments.
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