Tuesday, 22 March 2016

Heroes Of The Storm

Gameplay
Heroes of the Storm revolves around online 5-versus-5 matches, operated through Blizzard's online gaming service Battle.net. Players can choose from three game modes, which include playing with/against computer-controlled heroes or other players. When players first start the game, they may play 6 heroes provided by the free hero rotation, a methodically selected list that changes weekly, but by using gold coins, the in-game source of wealth, or through microtransactions, they can gain permanent access to a hero. Four additional heroes are available to players who have reached level 15. As of February 2016, there are currently 47 heroes in the game divided into 4 separate roles. Of the currently released maps, 8 of the 10 have the standard 3 main lanes where players can fight, while the others have only two main lanes, but a separate objective-based area. Killing computer-controlled enemy/neutral units and the opposing side's heroes grants experience points, which are shared with the entire team. When a certain experience point threshold is reached for a team, each hero on that team levels up, acquiring slightly amplified powers and gaining a talent point upon reaching levels 1, 4, 7, 10, 13, 16, and 20. Talent points allow players to customize and empower their hero's abilities and generally result in large increase in use, especially for levels 10, 15, and 20. This leveling system emphasizes the importance of teamwork and planning, since a player's action can affect the whole team. Players can also mount different animals, such as horses, lizards, or unicorns, to increase their movement speed, automatically dismounting when dealing/receiving damage or using an ability. Minions at neutral camps can be defeated to gain experience points, and mercenaries that fight for the player. Each map has a different side-objective that will help either team and deal significant damage to the other.

Game modes
In non-draft modes, players choose their heroes in a party before entering the game or knowing what map they are playing. In draft modes, teams cannot play the same heroes as the opposing team. However, they can base their decision around the map that is announced during the draft period.

Tutorials - The tutorials are composed of three scripted 'levels' that are aimed at new players with the intent of teaching them movement, use of abilities and other basic controls. The player controls Jim Raynor, who is teleported from the StarCraft universe into the Nexus, receiving instructions from Uther Lightbringer from the Warcraft series.
Training - A reduced XP mode that a player can only play versus five AI opponents set at an easy difficulty.
Versus A.I. - Players face off against five AI opponents. Before beginning, the player can choose to have human controlled or AI allies. Like in StarCraft II, the AI difficulty can be chosen prior to initiating a match.
Quick Match - This mode sets two teams of five human controlled characters against each other on one of the eight maps in Player Versus Player style combat. These teams are selected based on the player's past performance (a somewhat hidden statistic not available in-game) to create a level playing field, as well as the roles of heroes chosen. For example, if a player queues without other party members as a Support, they are extremely unlikely to be matched with four other Support teammates.
Hero League - Draft mode. As players compete in these matches they will be awarded ranked points which will progress their League Rank within their community and begin to place them in more challenging match ups. Hero League is unlocked on level 30 and the player must own at least 10 Heroes to participate. Each rank represents 2% of players in the league. A recent patch altered this league so the maximum party size is 2 players. Larger groups can queue in the Quick Match (3-4 players) or Team League (5).
Team League - Draft mode. Players who choose to play competitively as a team can use the Team Ranked Match to be matched with other five man teams in their region. The League Rank gained by these teams are assigned separate to the ranks gained within Hero League. Team League is unlocked on level 40 and also requires ownership of a minimum of 10 Heroes. Each rank represents 2% of players in the league.
Custom Games - Often used for tournament play, players can create a lobby and make a predetermined matchup of up to five players versus five players, with the ability to choose the map, whether or not it's a draft mode, and add AI controlled characters and up to six observers.
Since the launch of the game, both Hero and Team league have been in a test phase called preseason. The start of the first official season is yet to be announced.

Matchmaking

As players win or lose their fights while playing Heroes of the Storm a hidden formula, called Matchmaking Rating (MMR), is applied so that the players will always be matched with other players of equal skill. MMR uses the Elo formula with proprietary adjustments.

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